Mission Editor
Last updated
Last updated
The Mission Editor is a set of tools for creating scripted events and multiplayer battles on maps.
You can open the Mission Editor by pressing the F3 key.
The window of Mission Editor contains several elements:
1
Mission: <name>
button
Button to call up the main menu of the Mission Editor with the main functions.
2
Side menu
Tabs for groups of Mission editor tools.
3
Workspace
The central working area where the selected tools are used. This is where most of the mission setup takes place.
4
Start button
Initiates and terminates the mission preview mode, essential for testing the elements and dynamics crafted within the mission.
5
Scene
The map's workspace where mission actors, interactive objects, and other functional elements are placed and arranged.
6
Active actor indicator
Highlights the group of actors under the player’s control during the Simulation Mode
The Main menu window (Mission Editor Menu) can be accessed in two ways:
By clicking on the Mission: <name> button at the top of the map editor's workspace.
By pressing the Esc key on the keyboard.
The main menu is presented as a list of the main functions of the Mission Editor.
Save
Saves changes to the current mission.
Ctrl+S
Save as
Allows saving the current mission under a different name
Reload
Reloads the current mission without saving changes
Load
Opens a previously saved mission from a list
Unload
Unloads the current mission, leaving a blank map scene
Exit
Closes the Editor
Alt+X
The side menu contains the set of main tools for creating and configuring a mission. The side menu is presented as a set of tabs located on the left side of the Workspace. The active tab is highlighted.
Mission preview editor
view [1]
A set of tools for configuring game speed, camera parameters, and mission properties in Simulation Mode.
Entity editor
entity [2]
Tool for placing mission entities (units and interactive objects) on the map.
Squad editor
squad [3]
Not used in Gem RTS.
Waypoint editor
waypoint [4]
Tool for creating waypoints for unit paths and event start points for missions.
Zone editor
zone [5]
Tool for creating and configuring the properties of game zones.
Trigger editor
trigger [6]
Editor for creating and writing mission scripts.
Camera editor
camera [7]
Editor for creating static cameras and camera flight paths for in-game cutscenes and cinematics.
Cover editor
cover [8]
Tool for configuring cover properties and writing mission scripts for units in cover.
Clip editor
clip [9]
Tool for configuring visual, physical map boundaries and fog boundaries of the map.
You can display hidden mission elements using the Mission Properties Editor.
The Start button allows you to launch a safe Simulation Mode to test the mission.
After starting the simulation mode, the Start button will be replaced by the Finish button to exit the Simulation Mode.
Exiting Simulation Mode initiates a map and mission reload process. Any changes has been made during the Simulation will be lost.