Flags Editor
Last updated
Last updated
The Flags brush is designed for marking the ground surface to restrict various game events:
Unit spawning;
Construction of defensive structures;
Unit movement;
Digging trenches.
A flag indicates a prohibition.
The Flags brush [Flag] is located in the Land Editor tab [2] within the Map Editor [F2]
To configure the brush properties: mark the necessary prohibitions in the properties of the Flag brush
Moving the Brush with the left mouse button (LMB) held down applies the selected set of flags.
Moving the Brush with the right mouse button (RMB) held down removes the selected set of flags.
Editor Name: no_spawn
.
Marked and displayed with blue hatching.
Mark areas where units are not allowed to spawn, e.g., at the edges of cliffs or steep slopes without exits.
Flag Name in the Editor: no_install
.
Marked and displayed with green hatching.
Mark areas on the map where it is illogical or impossible to build defensive structures like sandbag cover, barbed wire, and tank traps. For example, on steep cliff slopes or rocks without exits.
Flag Name in the Editor: no_pass
.
Equivalent to the no_pass
terrain in the original Men of War.
Marked and displayed with red hatching.
Use sparingly in areas where player movement should be restricted by map design (high cliffs, steep rocks) or dictated by mission design requirements. For example, in the DDay map from Normandy DLC, the no_pass
flag is used to prevent player movement on slopes, guiding the mission's progression.
Flag Name in the Editor: no_dig
.
Marked and displayed with yellow hatching.
Mark areas on the map where it is illogical or impossible to dig trenches. In Men of War II, digging trenches is prohibited on steep slopes, rocky surfaces, in bodies of water, swamps, coastal areas and along asphalt roads. It is also recommended to mark areas under indestructible cover (for example, entourage rocks), under entourage entities without obstacles, and over entities of slope to avoid visual buges. Entities with obstacles include an automatic prohibition on trench digging. Adding the no_dig flag under houses or any other objects with obstacles is not necessary.
The no_dig
flag is applied with a large brush over cliffs to completely cover the slope model located under the ground surface polygons.
It is recommended to mark transitions between water and land surfaces with the no_dig
flag to completely cover the water polygons along the shoreline under the ground surface polygons.
The no_dig flag on no steep slopes
A combined brush with multiple flags enabled can be used to mark areas on the map where corresponding player actions need to be prohibited. For example, on cliff edges where spawning, digging, and placing sandbags are all restricted.