Documentation
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  • Gem RTS v1 Documentation
  • Foundational Knowledge
    • Game local files and Player Profile locations
    • Game resource architecture
      • Packages
      • Package file structure
    • Basic knowledge about configuration files
      • Include instruction
      • Define instruction
      • Mod instruction
  • Mod Development
    • Creating mod
    • Advanced package configuration
    • Creating Settings templates
  • Editor
    • Camera control in the Editor
    • Useful Editor shortcuts and Console commands
    • Map Editor
      • Creating a new map
      • Scene Editor
      • Entity Editor
      • Landscape Editor
        • Heights Editor
        • Polygons Editor
        • Terrains Editor
        • Color Editor
        • Flags Editor
        • Material Editor
        • Grass Editor
        • Foliage Editor
      • Water Editor
      • Specifics of Map Editing
        • Creating destroyed vehicle entities for map entourage
        • Creating terrain folds
          • Creating Ground Surface relief
          • Rock and cliff entities
        • Stone entities
        • Entity for water sound effects
        • Building entities
      • Creating a minimap
    • Mission Editor
      • Mission Properties Editor
    • FX Editor
    • Environment Editor
      • Basic knowledge about HDR
      • Creating environment preset
      • Setting Environment preset parameters
    • Debug Tools
      • Console
      • Debug Processes Window
      • Render Layer List Window
    • Simulation Mode
  • Textures and Materials
    • Physically Based Rendering
      • Texture compression formats in GEM RTS
      • PBR parameters
      • Texture Conversion in Gem RTS
      • Texture conversion to PBR materials using Nvidia Texture Exporter
  • Modeling
    • 3ds Max Plugin
    • Vehicle Model Setup Pipeline
      • Bone hierarchy in vehicle models
        • Body
        • Turret
        • Engine
        • Gun
        • Secondary bones
        • Transmission
          • Сhassis mechanisms
  • Localization
    • Variable strings in localization
    • Adding a new localization language
  • Game settings
    • Movement on slopes
    • Configuration of movement types for human units
    • Configuring entity interaction with wind
    • Sensor
    • User control sound
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  • Introduction
  • Working Packages
  • How to change editor's working folder
  • Package Activation
  • Learn more about

Mod Development

The section encompasses the basic principles and advanced features of modding, providing a comprehensive understanding of the mod creation process.

Last updated 10 months ago

Introduction

Creating game modifications is an exciting and multifaceted process that offers developers extensive opportunities for creativity and innovation. Gem RTS provides all the necessary tools and resources to bring the boldest ideas to life, allowing you to add unique elements to the game through mods. In this section, we will cover all aspects of mod development, from the first steps to advanced techniques.

To get started creating mods, you need to find and set up the Editor's working folder and learn how to connect mods to the game.

Mods (either Raw or Workshop Item packages) must be placed in “Working Packages” folder. Set it in the Game Options.

The content of the updates only through the launcher. Do not add any files directly to the game folder

Working Packages

"Working Packages" is the editor's working folder that mods, raw packages and the “” package are stored . By default, the editor's working folder is the /packages folder in the game profile.

Platform
Working folder location in the game profile

Windows

Users\[UserName]\AppData\Local\Men of War II\packages\

Ubuntu

~/Men of War II/packages/

You can change the location of the editor's working folder if necessary.

How to change editor's working folder

  1. Open the game options

  2. Select the "Game" tab

  3. Switch "My profile" to "Selected Folder" inside the "Working Packages" field

  4. Enter the path in the "Folder Location" field to the desired folder

  5. Click the "Apply" button

Package Activation

The content of a package becomes available in the game and in the editor after its activation.

The list of all available packages is in the "Packages" tab. Activated packages are marked in checkboxes.

The contents of encrypted packets are not available in the editor


Before starting with mod development, it is essential to study sections:

These sections provide the foundational knowledge required to effectively create mods for the game.

Learn more about

The content of the updates only through the launcher. Changing files in the main game folder can lead to conflicts and errors when launching the game.

game folder
game folder
Game Resource Architecture
Basic Knowledge about Configuration Files
Page cover image
Game tab in the Options
Packages tab in the Options
Cover
Creating mod
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Advanced package configuration