# Animation

- [Animation system for actor](/documentation/animation/animation-system-for-actor.md): This overview introduces the structure of the animation system and provides links to detailed documentation for each component.
- [Finite State Machine (FSM)](/documentation/animation/animation-system-for-actor/finite-state-machine-fsm.md)
- [Hardcoded Requests and Tags](/documentation/animation/animation-system-for-actor/finite-state-machine-fsm/hardcoded-requests-and-tags.md)
- [FSM states for the human entity](/documentation/animation/animation-system-for-actor/finite-state-machine-fsm/fsm-states-for-the-human-entity.md)
- [Animation selection setup](/documentation/animation/animation-system-for-actor/animation-selection-setup.md)
- [General conditions of Animation Selector](/documentation/animation/animation-system-for-actor/animation-selection-setup/general-conditions-of-animation-selector.md)
- [Human-specific conditions](/documentation/animation/animation-system-for-actor/animation-selection-setup/human-specific-conditions.md)
- [Configuring idle for human actor](/documentation/animation/animation-system-for-actor/animation-selection-setup/configuring-idle-for-human-actor.md)
- [Pose selection for human actor](/documentation/animation/animation-system-for-actor/animation-selection-setup/pose-selection-for-human-actor.md)
- [Human movement animation selection](/documentation/animation/animation-system-for-actor/animation-selection-setup/human-movement-animation-selection.md)
- [Human death animation selection](/documentation/animation/animation-system-for-actor/animation-selection-setup/human-death-animation-selection.md)
- [Grenade throw type selection](/documentation/animation/animation-system-for-actor/animation-selection-setup/grenade-throw-type-selection.md)
- [Animation Debugging in the Editor](/documentation/animation/animation-system-for-actor/animation-debugging-in-the-editor.md)
