3ds Max Plugin
Installation and Configuration of the 3ds Max Plugin
Prerequisites
Before installing the plugin, ensure that the correct version of 3ds Max is installed on your computer. You need 3ds Max version 2017 or later to work with the plugin.
The plugins for exporting models to the game, along with sample models and necessary resources, are located in the modeling
folder in the game's root directory.
For information on how to locate the game's root folder, refer to the article Game Local Files and Player Profile Locations
Selecting Plugin version
Plugin versions for different versions of 3ds Max are located in the modeling\plugins
folder.
Identify and select the folder that matches your installed version of 3ds Max (for example, if you have 3ds Max 2025, select the plugin version from the 3dsmax_2025_x64 folder).
Installing the 3ds Max Plugin
This guide covers the installation of the 3ds Max plugin, specifically demonstrating the process using 3ds Max 2025. The installation and configuration steps described here are applicable to other versions of 3ds Max, following the same procedures.
Launch 3ds Max with an empty scene
Drag and drop the
gem3export.mzp
file into the 3ds Max window.
Close 3ds Max
Open
gem3export.mzp
as you would a zip archive and open themax_root
folder:Copy the file
Gem3Export.dle
to the plugins folder:%path%\Autodesk\3dsMax\2025-64bit\ENU\Plugins
;Copy the file
nvtt.dll
to the root folder of 3ds Max:%path%\Autodesk\3dsMax\2025-64bit\ENU
, where%path%
is the path to the 3ds Max folder.
Enabling GEM Materials in 3ds Max
Launch 3ds Max
Go to the
Customize
menuIn the
Custom Defaults Switcher
menu, switch toMAX Legacy
.
Close 3ds Max.
Add the Plugin to the 3ds Max Utilities
Open 3ds Max.
Go to the Utilities settings and click the
More…
button.
In the list that appears, select
GEMPlugin
and clickOK
to confirm.
The GEMPlugin panel is now added to your Utilities.
Configuring Plugin Settings
Open GEMPlugin options On the plugin panel, click the
Options
button to open theGem3 export options
window.
Set Up the game folder In the
Gem3 export options
window, specify the path to the game's root folder under theGame folder
field. This should automatically fill other fields in the settings window.
Configure paths to export resources
Change the path in the
Additional Resources
line to point to the mod's folder (ensure a mod package is created beforehand).Add a path to the texture folder in the
External folders: Textures
section. For example, point it tomodeling/models_samples/texture/common
.
Environment Settings
In the
Environment
section, set the path to the environment settings files folder and select the appropriate file fromset/environment/common
.
All paths should be written in lowercase to ensure they are recognized correctly
Adding the Export Button to the Toolbar
Right-click on the toolbar and select
Customize
Go to the
Toolbars
tab.In the
Actions
list, findGem3 Export…
Drag
Gem3 Export…
to the desired location on your toolbar.
Getting Started
Material Conversion
After installing the plugin, when you first open a .max
file, any existing materials (such as EclipseMtl and Gem2) will be automatically converted to Gem3 materials. If the plugin cannot find the necessary textures or schemes:
A dialog box will appear, allowing you to select a folder containing the textures and schemes.
Alternatively, use the
Auto repair
feature, which will find the texture folder based on paths specified in themdl common
files located alongside the.max
file.
Configuring the Viewport
To ensure that materials appear in the Viewport as they do in the game, it’s important to adjust the gamma settings in 3ds Max.
Disable Gamma Correction
Open the
Rendering
menu and selectGamma/Lut setup
.In the
Preference Settings
window, go to theGamma and LUT
tab.Uncheck the
Enable Gamma/LUT Correction
checkbox.
Set Environment Background
In the Viewport Menu, check the Environment Background
option under Viewport Background
.
Texture Quality Settings in Viewport
Open the Viewport Menu and select
Viewport Configuration
.In the window that appears, go to the
Display Performance
tab.Adjust the
Texture Maps
setting to control the display quality of textures.
A higher Texture Maps
setting increases the load on the system’s RAM.
A recommended setting is 2048 for optimal performance and quality.
Export Process
Export Settings
When you click the export button, set the following options:
Gem RTS compatible
Don’t rename bones
Other options can be toggled based on the specific components of the scene you need to export, such as geometry, textures, lights, cameras, and animations. These can be exported as a whole or separately.
Default export path
By default, the model is exported to the modeling\scene\entity\
directory.
You can directly set an export path to the mod folder by entering it in the Additional Resources
field in the GEMPlugin options
Resources Required for Plugin Operation
Below is a summary of the resources needed for the plugin to function correctly and their locations:
Resource Description | Location |
---|---|
Resources needed for the Plugin |
|
Model samples |
|
Textures and schemes |
|
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