3ds Max Plugin
Installation and Configuration of the 3ds Max Plugin
Prerequisites
Before installing the plugin, ensure that the correct version of 3ds Max is installed on your computer. You need 3ds Max version 2017 or later to work with the plugin.
The plugins for exporting models to the game, along with sample models and necessary resources, are located in the modeling folder in the game's root directory.

modeling folderSelecting Plugin version
Plugin versions for different versions of 3ds Max are located in the modeling\plugins folder.

plugins folderIdentify and select the folder that matches your installed version of 3ds Max (for example, if you have 3ds Max 2025, select the plugin version from the 3dsmax_2025_x64 folder).

Installing the 3ds Max Plugin
- Launch 3ds Max with an empty scene 
- Drag and drop the - gem3export.mzpfile into the 3ds Max window.

gem3export.mzp file into the 3ds Max window- Close 3ds Max 
- Open - gem3export.mzpas you would a zip archive and open the- max_rootfolder:- Copy the file - Gem3Export.dleto the plugins folder:- %path%\Autodesk\3dsMax\2025-64bit\ENU\Plugins;
- Copy the file - nvtt.dllto the root folder of 3ds Max:- %path%\Autodesk\3dsMax\2025-64bit\ENU, where- %path%is the path to the 3ds Max folder.
 

Enabling GEM Materials in 3ds Max
- Launch 3ds Max 
- Go to the - Customizemenu
- In the - Custom Defaults Switchermenu, switch to- MAX Legacy.


- Close 3ds Max. 
Add the Plugin to the 3ds Max Utilities
- Open 3ds Max. 
- Go to the Utilities settings and click the - More…button.

- In the list that appears, select - GEMPluginand click- OKto confirm.

The GEMPlugin panel is now added to your Utilities.
Configuring Plugin Settings
- Open GEMPlugin options On the plugin panel, click the - Optionsbutton to open the- Gem3 export optionswindow.

- Set Up the game folder In the - Gem3 export optionswindow, specify the path to the game's root folder under the- Game folderfield. This should automatically fill other fields in the settings window.

- Configure paths to export resources 
- Change the path in the - Additional Resourcesline to point to the mod's folder (ensure a mod package is created beforehand).
- Add a path to the texture folder in the - External folders: Texturessection. For example, point it to- modeling/models_samples/texture/common.
- Environment Settings 
- In the - Environmentsection, set the path to the environment settings files folder and select the appropriate file from- set/environment/common.
All paths should be written in lowercase to ensure they are recognized correctly

Adding the Export Button to the Toolbar
- Right-click on the toolbar and select - Customize

- Go to the - Toolbarstab.
- In the - Actionslist, find- Gem3 Export…

- Drag - Gem3 Export…to the desired location on your toolbar.
Getting Started
Material Conversion
After installing the plugin, when you first open a .max file, any existing materials (such as EclipseMtl and Gem2) will be automatically converted to Gem3 materials. If the plugin cannot find the necessary textures or schemes:
- A dialog box will appear, allowing you to select a folder containing the textures and schemes. 
- Alternatively, use the - Auto repairfeature, which will find the texture folder based on paths specified in the- mdl commonfiles located alongside the- .maxfile.
Configuring the Viewport
To ensure that materials appear in the Viewport as they do in the game, it’s important to adjust the gamma settings in 3ds Max.
- Disable Gamma Correction - Open the - Renderingmenu and select- Gamma/Lut setup.
- In the - Preference Settingswindow, go to the- Gamma and LUTtab.
- Uncheck the - Enable Gamma/LUT Correctioncheckbox.
 


- Set Environment Background 
In the Viewport Menu, check the Environment Background option under Viewport Background.

- Texture Quality Settings in Viewport - Open the Viewport Menu and select - Viewport Configuration.
- In the window that appears, go to the - Display Performancetab.
- Adjust the - Texture Mapssetting to control the display quality of textures.
 
A higher Texture Maps setting increases the load on the system’s RAM. 
A recommended setting is 2048 for optimal performance and quality.

Export Process
Export Settings
When you click the export button, set the following options:
- Gem RTS compatible 
- Don’t rename bones 
Other options can be toggled based on the specific components of the scene you need to export, such as geometry, textures, lights, cameras, and animations. These can be exported as a whole or separately.

Default export path
By default, the model is exported to the modeling\scene\entity\ directory. 
You can directly set an export path to the mod folder by entering it in the Additional Resources field in the GEMPlugin options
Resources Required for Plugin Operation
Below is a summary of the resources needed for the plugin to function correctly and their locations:
Resources needed for the Plugin
modeling/resource
Model samples
modeling/models_sample
Textures and schemes
texture/common
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