Creating destroyed vehicle entities for map entourage
Step-by-step instructions for placing destroyed/damaged vehicle entities as map entourage elements
Below is the procedure for creating entourage models of destroyed objects.
Creating a destroyed entity
Launch the Editor and create a new test map
Open the Mission Editor [F3].
Place the necessary entity on the map.
Damage or destroy the placed entity using one of the following ways:
By firing from other units in Simulation Mode:
Set up units to attack the target entity.

By spawning a service explosion entity: Spawn an explosion entity from the
service/damagefolder under or near the target entity

Using the G Hotkey: Spawn an aerial bomb at the cursor position by pressing the
Gkey.Using the Console Command
g_component: Apply damage or destroy the objects through the console.

Transferring the destroyed entity to the target map or mission
Select the destroyed entity
Copy the selected entity to the clipboard (press
Ctrl+C)Load the map or mission where you want to place the destroyed entity
Paste the clipboard contents onto the map (press
Ctrl+V)
Configuring the destroyed entity
Fine-tune the position, tilt, rotation, alignment with the surface, and other properties
Add the
destroyedtag to the vehicle bodySelect the destroyed entity
Open the Tags of selection window with
Ctrl+T.In the opened window, enter the tag name
destroyedand click the Add button.

Add the
em_notouchtag:
Select all separate parts of the destroyed entity (body, turret) with
Shiftheld down.Open the Tags of selection window with
Ctrl+T.In the opened window, enter the tag
em_notouchand click the Add button

destroyed and em_notouch tags, while the turret only has the em_notouch tagSave the Map Save your changes to the map to ensure all modifications are retained.
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