Documentation
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  • Gem RTS v1 Documentation
  • Foundational Knowledge
    • Game local files and Player Profile locations
    • Game resource architecture
      • Packages
      • Package file structure
    • Basic knowledge about configuration files
      • Include instruction
      • Define instruction
      • Mod instruction
  • Mod Development
    • Creating mod
    • Advanced package configuration
    • Creating Settings templates
  • Editor
    • Camera control in the Editor
    • Useful Editor shortcuts and Console commands
    • Map Editor
      • Creating a new map
      • Scene Editor
      • Entity Editor
      • Landscape Editor
        • Heights Editor
        • Polygons Editor
        • Terrains Editor
        • Color Editor
        • Flags Editor
        • Material Editor
        • Grass Editor
        • Foliage Editor
      • Water Editor
      • Specifics of Map Editing
        • Creating destroyed vehicle entities for map entourage
        • Creating terrain folds
          • Creating Ground Surface relief
          • Rock and cliff entities
        • Stone entities
        • Entity for water sound effects
        • Building entities
      • Creating a minimap
    • Mission Editor
      • Mission Properties Editor
    • FX Editor
    • Environment Editor
      • Basic knowledge about HDR
      • Creating environment preset
      • Setting Environment preset parameters
    • Debug Tools
      • Console
      • Debug Processes Window
      • Render Layer List Window
    • Simulation Mode
  • Textures and Materials
    • Physically Based Rendering
      • Texture compression formats in GEM RTS
      • PBR parameters
      • Texture Conversion in Gem RTS
      • Texture conversion to PBR materials using Nvidia Texture Exporter
  • Modeling
    • 3ds Max Plugin
    • Vehicle Model Setup Pipeline
      • Bone hierarchy in vehicle models
        • Body
        • Turret
        • Engine
        • Gun
        • Secondary bones
        • Transmission
          • Сhassis mechanisms
  • Localization
    • Variable strings in localization
    • Adding a new localization language
  • Game settings
    • Movement on slopes
    • Configuration of movement types for human units
    • Configuring entity interaction with wind
    • Sensor
    • User control sound
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Editor

This page provides an overview of the key components of GEM RTS Editor and their functions. Additional information and detailed guides are available through links to other pages.

Last updated 4 months ago

The GEM RTS Game Editor is a specialized application designed for modifying and creating game resources. The majority of the editor's functionality is focused on developing game levels.

A game level in the GEM RTS engine consists of two primary components:

Map: This is the landscaped terrain where the gameplay takes place. It is specifically designed to align with the objectives and requirements of the mission. The map includes geographical features, environmental settings, and can be customized for different gameplay experiences. Maps are created and modified using the .

Mission: This component defines the gameplay objectives, rules, and player interactions. It includes scripted events for single-player scenarios or the setup for multiplayer battles. The mission dictates the flow of the game on the map, determining what players must do to succeed. Missions are created and modified in the .

Additional types of Editors contained within GEM RTS:

  • : Modify and create different environmental settings.

  • : Manage and create special effects.

  • : Set and modify various mission properties.

Debugging and Testing Tools:

  • : Display debug information about game components.

  • : Access the system console for advanced commands and outputs.

  • : Configure the display settings for map layers.

  • : Test and simulate different game scenarios.

Launching the Editor

The editor can be launched either through the launcher or directly from the game's root directory using the executable file.

Map Editor
Mission Editor
Environment Editor
FX Editor
Mission Properties Editor
Debug Processes Window
Console
Render Layer List Window
Simulation Mode