Mission Properties Editor
The Mission Properties window contains settings for the mission components and shortcuts for some auxiliary mission component editors.
The Mission properties window can be accessed by pressing the F9 key while in the Mission Editor.
Auxiliary editors can be opened from the main window by clicking the ...
button next to the name of the corresponding editor.
Elements of the Mission properties window
Show section
This section contains settings for displaying mission helpers.
Name | Description |
---|---|
waypoints | Checkbox to make waypoints visible on the map |
zones | Checkbox to make mission zones visible on the map |
covers | Checkbox to make the location and types of covers visible on the map |
Player section
This configuration controls the number of independent participants in the mission and their relationships. It includes specialized editors for establishing diplomatic relations and associating participants with specific nations.
Name | Description |
---|---|
count | Sets the number of independent mission participants |
diplomacy | Editor for relationships between participants |
aliaces | Editor for matching mission participants to nations |
colors | Editor for setting the display color of unit outlines, game icons, minimap icons, interfaces, and the grid for territory capture battles |
mp_team_relations | Editor for relationships of AI-controlled mission participants to player participants in multiplayer |
Helpers
List of auxiliary editors for configuring mission components.
Name | Description |
---|---|
tasks | Editor for creating and setting mission tasks |
reinforcements | Editor for creating and setting the logic of reinforcements for AI-controlled units |
events | Editor for creating events |
vars | Editor for creating variables |
functions | Editor for creating and describing functions |
stats | Editor for creating and setting parameters for statistical data accounting |
achievements | Editor for creating and setting player achievement badges |
Additional editors
Name | Description |
---|---|
texts | Editor for creating dialogues spoken by characters in the mission |
breeds | Editor for creating and setting equipment for infantry units |
viewport | Used for debugging |
modifiers | Editor for creating, setting, and connecting mission modifiers |
Additional settings
Name | Description |
---|---|
environment | Calls the Environment Editor to select and set weather and environmental parameters |
entity_manager | Checkbox to enable or disable the Entity Manager |
azimuth | Sets the map rotation point in the mission |
map_orientation | Sets the angle of map rotation relative to azimuth |
This detailed structure of the Mission Properties window ensures that developers have comprehensive control and flexibility when designing and fine-tuning their missions, providing a deep level of customization for all aspects of the mission environment.
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