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  • Gem RTS v1 Documentation
  • Foundational Knowledge
    • Game local files and Player Profile locations
    • Game resource architecture
      • Packages
      • Package file structure
    • Basic knowledge about configuration files
      • Include instruction
      • Define instruction
      • Mod instruction
  • Mod Development
    • Creating mod
    • Advanced package configuration
    • Creating Settings templates
  • Editor
    • Camera control in the Editor
    • Useful Editor shortcuts and Console commands
    • Map Editor
      • Creating a new map
      • Scene Editor
      • Entity Editor
      • Landscape Editor
        • Heights Editor
        • Polygons Editor
        • Terrains Editor
        • Color Editor
        • Flags Editor
        • Material Editor
        • Grass Editor
        • Foliage Editor
      • Water Editor
      • Specifics of Map Editing
        • Creating destroyed vehicle entities for map entourage
        • Creating terrain folds
          • Creating Ground Surface relief
          • Rock and cliff entities
        • Stone entities
        • Entity for water sound effects
        • Building entities
      • Creating a minimap
    • Mission Editor
      • Mission Properties Editor
    • FX Editor
    • Environment Editor
      • Basic knowledge about HDR
      • Creating environment preset
      • Setting Environment preset parameters
    • Debug Tools
      • Console
      • Debug Processes Window
      • Render Layer List Window
    • Simulation Mode
  • Textures and Materials
    • Physically Based Rendering
      • Texture compression formats in GEM RTS
      • PBR parameters
      • Texture Conversion in Gem RTS
      • Texture conversion to PBR materials using Nvidia Texture Exporter
  • Modeling
    • 3ds Max Plugin
    • Vehicle Model Setup Pipeline
      • Bone hierarchy in vehicle models
        • Body
        • Turret
        • Engine
        • Gun
        • Secondary bones
        • Transmission
          • Сhassis mechanisms
  • Localization
    • Variable strings in localization
    • Adding a new localization language
  • Game settings
    • Movement on slopes
    • Configuration of movement types for human units
    • Configuring entity interaction with wind
    • Sensor
    • User control sound
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On this page
  • Elements of the Mission properties window
  • Show section
  • Player section
  • Helpers
  • Additional editors
  • Additional settings
  1. Editor
  2. Mission Editor

Mission Properties Editor

Last updated 1 year ago

The Mission Properties window contains settings for the mission components and shortcuts for some auxiliary mission component editors.

The Mission properties window can be accessed by pressing the F9 key while in the Mission Editor.

Auxiliary editors can be opened from the main window by clicking the ... button next to the name of the corresponding editor.

Elements of the Mission properties window

Show section

This section contains settings for displaying mission helpers.

Name
Description

waypoints

Checkbox to make waypoints visible on the map

zones

Checkbox to make mission zones visible on the map

covers

Checkbox to make the location and types of covers visible on the map

Player section

This configuration controls the number of independent participants in the mission and their relationships. It includes specialized editors for establishing diplomatic relations and associating participants with specific nations.

Name
Description

count

Sets the number of independent mission participants

diplomacy

Editor for relationships between participants

aliaces

Editor for matching mission participants to nations

colors

Editor for setting the display color of unit outlines, game icons, minimap icons, interfaces, and the grid for territory capture battles

mp_team_relations

Editor for relationships of AI-controlled mission participants to player participants in multiplayer

Helpers

List of auxiliary editors for configuring mission components.

Name
Description

tasks

Editor for creating and setting mission tasks

reinforcements

Editor for creating and setting the logic of reinforcements for AI-controlled units

events

Editor for creating events

vars

Editor for creating variables

functions

Editor for creating and describing functions

stats

Editor for creating and setting parameters for statistical data accounting

achievements

Editor for creating and setting player achievement badges

Additional editors

Name
Description

texts

Editor for creating dialogues spoken by characters in the mission

breeds

Editor for creating and setting equipment for infantry units

viewport

Used for debugging

modifiers

Editor for creating, setting, and connecting mission modifiers

Additional settings

Name
Description

environment

Calls the Environment Editor to select and set weather and environmental parameters

entity_manager

Checkbox to enable or disable the Entity Manager

azimuth

Sets the map rotation point in the mission

map_orientation

Sets the angle of map rotation relative to azimuth

This detailed structure of the Mission Properties window ensures that developers have comprehensive control and flexibility when designing and fine-tuning their missions, providing a deep level of customization for all aspects of the mission environment.

Mission properties window