Mission Properties Editor
Last updated
Last updated
The Mission Properties window contains settings for the mission components and shortcuts for some auxiliary mission component editors.
The Mission properties window can be accessed by pressing the F9 key while in the Mission Editor.
Auxiliary editors can be opened from the main window by clicking the ...
button next to the name of the corresponding editor.
This section contains settings for displaying mission helpers.
waypoints
Checkbox to make waypoints visible on the map
zones
Checkbox to make mission zones visible on the map
covers
Checkbox to make the location and types of covers visible on the map
This configuration controls the number of independent participants in the mission and their relationships. It includes specialized editors for establishing diplomatic relations and associating participants with specific nations.
count
Sets the number of independent mission participants
diplomacy
Editor for relationships between participants
aliaces
Editor for matching mission participants to nations
colors
Editor for setting the display color of unit outlines, game icons, minimap icons, interfaces, and the grid for territory capture battles
mp_team_relations
Editor for relationships of AI-controlled mission participants to player participants in multiplayer
List of auxiliary editors for configuring mission components.
tasks
Editor for creating and setting mission tasks
reinforcements
Editor for creating and setting the logic of reinforcements for AI-controlled units
events
Editor for creating events
vars
Editor for creating variables
functions
Editor for creating and describing functions
stats
Editor for creating and setting parameters for statistical data accounting
achievements
Editor for creating and setting player achievement badges
texts
Editor for creating dialogues spoken by characters in the mission
breeds
Editor for creating and setting equipment for infantry units
viewport
Used for debugging
modifiers
Editor for creating, setting, and connecting mission modifiers
environment
Calls the Environment Editor to select and set weather and environmental parameters
entity_manager
Checkbox to enable or disable the Entity Manager
azimuth
Sets the map rotation point in the mission
map_orientation
Sets the angle of map rotation relative to azimuth
This detailed structure of the Mission Properties window ensures that developers have comprehensive control and flexibility when designing and fine-tuning their missions, providing a deep level of customization for all aspects of the mission environment.