Mission Properties Editor

The Mission Properties window contains settings for the mission components and shortcuts for some auxiliary mission component editors.

The Mission properties window can be accessed by pressing the F9 key while in the Mission Editor.

Auxiliary editors can be opened from the main window by clicking the ... button next to the name of the corresponding editor.

Elements of the Mission properties window

Show section

This section contains settings for displaying mission helpers.

NameDescription

waypoints

Checkbox to make waypoints visible on the map

zones

Checkbox to make mission zones visible on the map

covers

Checkbox to make the location and types of covers visible on the map

Player section

This configuration controls the number of independent participants in the mission and their relationships. It includes specialized editors for establishing diplomatic relations and associating participants with specific nations.

NameDescription

count

Sets the number of independent mission participants

diplomacy

Editor for relationships between participants

aliaces

Editor for matching mission participants to nations

colors

Editor for setting the display color of unit outlines, game icons, minimap icons, interfaces, and the grid for territory capture battles

mp_team_relations

Editor for relationships of AI-controlled mission participants to player participants in multiplayer

Helpers

List of auxiliary editors for configuring mission components.

NameDescription

tasks

Editor for creating and setting mission tasks

reinforcements

Editor for creating and setting the logic of reinforcements for AI-controlled units

events

Editor for creating events

vars

Editor for creating variables

functions

Editor for creating and describing functions

stats

Editor for creating and setting parameters for statistical data accounting

achievements

Editor for creating and setting player achievement badges

Additional editors

NameDescription

texts

Editor for creating dialogues spoken by characters in the mission

breeds

Editor for creating and setting equipment for infantry units

viewport

Used for debugging

modifiers

Editor for creating, setting, and connecting mission modifiers

Additional settings

NameDescription

environment

Calls the Environment Editor to select and set weather and environmental parameters

entity_manager

Checkbox to enable or disable the Entity Manager

azimuth

Sets the map rotation point in the mission

map_orientation

Sets the angle of map rotation relative to azimuth

This detailed structure of the Mission Properties window ensures that developers have comprehensive control and flexibility when designing and fine-tuning their missions, providing a deep level of customization for all aspects of the mission environment.

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