Сhassis mechanisms
Chassis Mechanisms in GEM RTS
In GEM RTS, chassis mechanisms are used to control the movement and physical behavior of vehicle
-type units.
Chassis Mechanisms for Ground Vehicles
These mechanisms enable movement and control for wheeled or tracked units:
roller
roller_joint
align
wheel
track
steer
trailer
steam piston
Chassis Mechanisms for Aircraft
These mechanisms control the aerodynamic elements of an aircraft:
flap
rudder
aileron
elevator
Preliminary Notes
All bone names and associated parameters must be checked for compliance with internal standards. This ensures the correct operation of the mechanism in the game engine.
In GEM RTS, different chassis mechanisms are used depending on the suspension type. Tracked vehicles use either the Roller-Lever (roller + roller_joint) or Roller-Rocker (roller + align) mechanism.
Roller-Lever
Functionality During unit movement, each roller is placed on the ground by rotating the IK bone so that the roller (wheel) maintains contact with the ground surface.
Bone naming rules
All roller bones must start with the prefix roller
.
roller<N>_joint
Bone containing the suspension mesh. Works under Inverse Kinematics (IK) rules.
poly
,
IKType=revolute
,
IKMin=<value>
,
IKMax=<value>
roller<N>
Support bone for the roller/wheel.
radius=<value>
The index N
of a roller
bone must match the index N
of the roller_joint
bone to which the roller
is linked. Example:
rollerL1
must be linked torollerL1_joint
.rollerR1
must be linked torollerR1_joint
.
Bone features
The
roller<N>_joint
bone is positioned at the pivot axis of the lever, to which theroller<N>
bone is attached. The Z-axis ofroller<N>_joint
must align with the lever’s rotation axis.Roller radius: The
radius
parameter is defined in meters.
The roller’s radius should be slightly larger than the visible roller radius in the model to account for the track thickness. Otherwise, visually, the roller will sink into the track.
Roller-Rocker
Functionality This mechanism functions like a seesaw. The chassis tries to align two bones with defined radii to the ground by rotating the main bone under Inverse Kinematics (IK) rules.
Bone naming rules
All alignment bones must start with the prefix align
.
align
Bone containing the suspension mesh. Works under IK rules.
poly
,
IKType=revolute
,
IKSpeed=<value>
,
IKMin=<value>
,
IKMax=<value>
roller
Support bone for the roller/wheel.
radius=<value>
Bone features
Two child bones act as support points, which must ultimately align with the ground.
Wheel
Functionality Rotates bones based on the wheels’ movement relative to the ground.
Bone naming rules
All wheel bones must start with the prefix wheel
.
Internal Parameters
The
radius
parameter defines the wheel radius in meters.
If all wheels are identical, the default wheel radius can be set in the basis
bone using the wheelradius
parameter.
Track
Functionality Track movement is simulated by shifting the V texture coordinate of the track according to the unit's movement.
Internal Parameters Track settings are defined in the .def model file:
bone
– name of the track bone.length
– length of the track in meters.
Steer
Functionality Steering is controlled by setting the rotation angle on the IK bone.
Bone Naming Rules
All steering bones must start with the prefix steer
.
Internal Parameters Inverse Kinematics parameters:
Trailer
Functionality The trailer mechanism works similarly to artillery pieces attached to a tractor. It rotates the pivot bone to ensure the support bone remains stationary, ensuring stability and correct movement behavior.
Bone Naming Rules
Bone Name
Description
Internal Parameters
trailer
Support bone. In the bone hierarchy, it is linked to the pivot bone.
poly
<trailername>_joint
Pivot bone defining the rotation point of the hitch. Positioned at the hitch’s rotation axis in the bone hierarchy.
poly
,
IKType=revolute
, IKMin=<value>
,
IKMax=<value>
Bone features
Pivot Bone Positioning The
<trailername>_joint
bone must be placed at the hitch’s rotation axis, where the trailer connects in the bone hierarchy.Pivot Bone Orientation:
The Z-axis must align with the hitch’s rotation axis.
The X-axis must be directed towards the support bone to prevent lateral displacement in the rotation plane. Other minor displacements are allowed.
Steam Piston
Functionality Designed specifically for steam locomotives, aligning the piston’s movement with the wheels’ rotation.
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