Turret
Main turret bone
The turret bone represents the visible part of the hull corresponding to a tank's turret.
It is linked to body bone.

If the real-life counterpart has rotation functionality, the turret bone operates using inverse kinematics.
Properties of the turret bone:
poly
Makes the turret visible.
ID=turret
Identifies the turret.
Animation
Defines animations for destruction and restoration (if applicable).
IKSpeed=<value>
Sets the rotation speed of the turret (if rotation is implemented).
IKType
Specifies revolute if turret rotation is supported.
IKTerminate
Locks turret rotation.
IKMin=<value> / IKMax=<value>
Defines turret rotation limits (if applicable).

turret bone propertiesChecklist of possible elements linked to the turret bone
turret bone- Primary bones: - rot_gun: the main gun of the turret.
 
- Secondary bones: - detail: visual detail, if specified by the model's design;
- shield: additional armor part, if specified by the model's design;
- enumerator, if the vehicle model typically features an Identification Number on the turret);
- cover.
 
- Helper bones: - Machine gun bones (if specified by the model's design); 
- gunner2: the position for the anti-aircraft gunner;
- fxfire2: effector for spawning special effects like turret fire;
- turret_vol: defines the visible turret shape and manages its collision with the game environment.
 
Last updated 4 months ago.
Last updated