Turret

Main turret bone

The turret bone represents the visible part of the hull corresponding to a tank's turret. It is linked to body bone.

Turret bone linkage to the body bone

If the real-life counterpart has rotation functionality, the turret bone operates using inverse kinematics.

Properties of the turret bone:

poly

Makes the turret visible.

ID=turret

Identifies the turret.

Animation

Defines animations for destruction and restoration (if applicable).

IKSpeed=<value>

Sets the rotation speed of the turret (if rotation is implemented).

IKType

Specifies revolute if turret rotation is supported.

IKTerminate

Locks turret rotation.

IKMin=<value> / IKMax=<value>

Defines turret rotation limits (if applicable).

Illustration of turret bone properties
Illustration of turret bone properties

Checklist of possible elements linked to the turret bone

  • Primary bones:

    • rot_gun: the main gun of the turret.

  • Secondary bones:

    • detail: visual detail, if specified by the model's design;

    • shield: additional armor part, if specified by the model's design;

    • enumerator, if the vehicle model typically features an Identification Number on the turret);

    • cover.

  • Helper bones:

    • Machine gun bones (if specified by the model's design);

    • gunner2: the position for the anti-aircraft gunner;

    • fxfire2: effector for spawning special effects like turret fire;

    • turret_vol: defines the visible turret shape and manages its collision with the game environment.

Last updated 4 months ago.

Last updated