Turret
Last updated
Last updated
The turret
bone represents the visible part of the hull corresponding to a tank's turret.
It is linked to body
bone.
If the real-life counterpart has rotation functionality, the turret
bone operates using inverse kinematics.
Properties of the turret
bone:
poly
Makes the turret visible.
ID=turret
Identifies the turret.
Animation
Defines animations for destruction and restoration (if applicable).
IKSpeed=<value>
Sets the rotation speed of the turret (if rotation is implemented).
IKType
Specifies revolute
if turret rotation is supported.
IKTerminate
Locks turret rotation.
IKMin=<value>
/ IKMax=<value>
Defines turret rotation limits (if applicable).
turret
bonePrimary bones:
rot_gun
: the main gun of the turret.
Secondary bones:
detail
: visual detail, if specified by the model's design;
shield
: additional armor part, if specified by the model's design;
enumerator
, if the vehicle model typically features an Identification Number on the turret);
cover
.
Helper bones:
Machine gun bones (if specified by the model's design);
gunner2
: the position for the anti-aircraft gunner;
fxfire2
: effector for spawning special effects like turret fire;
turret_vol
: defines the visible turret shape and manages its collision with the game environment.
Last updated 4 months ago.
turret
bone properties