Landscape Editor
Last updated
Last updated
The [Land] tool group in the Map Editor is designed for creating, editing, and setting properties of the landscape surface.
Heights
Brush for creating and editing the terrain's relief.
Polygons
Brush for editing the size of the ground surface mesh and its polygonal grid detail.
Terrains
Brush for marking the properties of the ground surface.
Flag
Brush for marking the ground surface for potential game events.
Colors
Brush for coloring the vertices of the ground surface's polygonal grid.
Textures
Tool group for painting the ground surface and setting material properties.
Grass
Brush for applying grass cover.
Foliage
Brush for automating the process of populating the map with objects