Pose selection for human actor

The pose selection logic is defined in \properties\animation_selector\human_pose_selector.set

By default, on spawn the unit has no pose animation assigned. The Pose Selector triggers on the first valid match of one of four requests whose names correspond to pose types.

Pose types:

  • snipe — peeking over a fence or out of a trench;

  • squat — sitting;

  • stand — standing;

  • lie — lying.

For each of the four requests, the logic for selecting a specific pose is described using if-block conditionals.

Pose animation set

Each human pose has three animation sets:

  • aim — aiming;

  • fire — recoil animation on shot;

  • idle — the position from which idle animations start.

Each of the aim, fire, and idle sets may contain either a full-body animation or two separate animations for the torso (head and arms) and the pelvis (legs).

Pose Selector configuration

To specify the animation set that corresponds to the selected pose, use the pose block. It is also possible to select an animation set by the FSM counter pose.

Pose Selector file template

{stand
    {if <condition>
        {pose
            {aim ["<anm_aim" | "<anm_aim_down>" "<anm_aim_up>"]}
            {fire ["<anm_fire" | "<anm_fire_down>" "<anm_fire_up>"]}
            {idle ["<anm_idle" | "<anm_idle_down>" "<anm_idle_up>"]}
        }
    }
    [...]
    {pose [...]}
}
{snipe [...]}
{squat [...]}
{lie [...]}

Specifying animations for the fire set is optional; if omitted, firing is performed without a body animation. If only the aim set is defined, idle animations are taken from aim. The idle set alone may be defined if the pose does not allow aiming or shooting.

Example: Pose selection with specified animations
{pose
    {aim "pose_stand_fire_mgun_down" "pose_stand_fire_mgun_up"}
    {fire "stand_fire_mgun_down_1" "pose_stand_fire_mgun_up_1"}
    {idle }
}
Pose selection by FSM counter pose
{switch_by_counter "pose"
    {common
        {aim "pose_stand_fire_mgun_down" "pose_stand_fire_mgun_up"}
        {fire "stand_fire_mgun_down" "stand_fire_mgun_up"}
    }
    {pick 1}
    {pick 1
        {aim "pose_stand_fire_mgun_down_1" "pose_stand_fire_mgun_up_1"}
        {fire "stand_fire_mgun_down_1" "pose_stand_fire_mgun_up_1"}
    }
    {pick 1
        {idle "pose_stand_look_around_gun_1"}
    }
    {pick 1
        {idle "pose_stand_gun_aside_2"}
    }
}

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