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  • Gem RTS v1 Documentation
  • Foundational Knowledge
    • Game local files and Player Profile locations
    • Game resource architecture
      • Packages
      • Package file structure
    • Basic knowledge about configuration files
      • Include instruction
      • Define instruction
      • Mod instruction
  • Mod Development
    • Creating mod
    • Advanced package configuration
    • Creating Settings templates
  • Editor
    • Camera control in the Editor
    • Useful Editor shortcuts and Console commands
    • Map Editor
      • Creating a new map
      • Scene Editor
      • Entity Editor
      • Landscape Editor
        • Heights Editor
        • Polygons Editor
        • Terrains Editor
        • Color Editor
        • Flags Editor
        • Material Editor
        • Grass Editor
        • Foliage Editor
      • Water Editor
      • Specifics of Map Editing
        • Creating destroyed vehicle entities for map entourage
        • Creating terrain folds
          • Creating Ground Surface relief
          • Rock and cliff entities
        • Stone entities
        • Entity for water sound effects
        • Building entities
      • Creating a minimap
    • Mission Editor
      • Mission Properties Editor
    • FX Editor
    • Environment Editor
      • Basic knowledge about HDR
      • Creating environment preset
      • Setting Environment preset parameters
    • Debug Tools
      • Console
      • Debug Processes Window
      • Render Layer List Window
    • Simulation Mode
  • Textures and Materials
    • Physically Based Rendering
      • Texture compression formats in GEM RTS
      • PBR parameters
      • Texture Conversion in Gem RTS
      • Texture conversion to PBR materials using Nvidia Texture Exporter
  • Modeling
    • 3ds Max Plugin
    • Vehicle Model Setup Pipeline
      • Bone hierarchy in vehicle models
        • Body
        • Turret
        • Engine
        • Gun
        • Secondary bones
        • Transmission
          • Сhassis mechanisms
  • Localization
    • Variable strings in localization
    • Adding a new localization language
  • Game settings
    • Movement on slopes
    • Configuration of movement types for human units
    • Configuring entity interaction with wind
    • Sensor
    • User control sound
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On this page
  • Creating a minimap using a screenshot
  • Creating a minimap using a Console command
  • Handling Warnings
  1. Editor
  2. Map Editor

Creating a minimap

Step-by-step instructions for two ways to create a minimap.

Last updated 10 months ago

A minimap for the game map can be created in two ways: step-by-step using a screenshot or by using a console command. The first method involves capturing a screen, editing the image, and saving it in the required format. The second method automates the process via a console command, creating a minimap in PNG format.

Creating a minimap using a screenshot

  1. Open the map in the map editor (F2). It is recommended not to include weather to maintain default lighting without the sky.

  2. Disable shadows in the Game Options or through the debug window (F11).

  3. Center the camera using the Ctrl+0 key combination.

  4. Lower the camera to the ground at a 90-degree angle so that the minimap has a square white frame. Disable the minimap display.

  5. Raise the camera to a height that captures the entire surface of the map.

  6. Switch to F1 mode and disable the interface elements display using Ctrl+Alt+Shift+D.

  7. Take a screenshot of the map.

  8. Crop the edges of the image in a raster image editing program so that each side is a multiple of 4. Save the image as minimap in DDS DXT1 format without generating MIP maps.

  9. Place the resulting file in the map folder.

Creating a minimap using a Console command

  1. Open the map in the map editor (F2). It is recommended not to include weather to maintain default lighting without the sky.

  2. Enter the console command ed_storeMinimap 2048 to get the minimap in PNG format.

  3. Check that the minimap is saved in .

  4. Place the resulting file in the map folder.

Handling Warnings

If a warning "proportions of minimap sprite must correspond land bound.." appears when loading the map, it means that the minimap proportions do not match the size of the land surface on the map. In this case, the minimap needs to be redone.


the player's profile folder