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  • Gem RTS v1 Documentation
  • Foundational Knowledge
    • Game local files and Player Profile locations
    • Game resource architecture
      • Packages
      • Package file structure
    • Basic knowledge about configuration files
      • Include instruction
      • Define instruction
      • Mod instruction
  • Mod Development
    • Creating mod
    • Advanced package configuration
    • Creating Settings templates
  • Editor
    • Camera control in the Editor
    • Useful Editor shortcuts and Console commands
    • Map Editor
      • Creating a new map
      • Scene Editor
      • Entity Editor
      • Landscape Editor
        • Heights Editor
        • Polygons Editor
        • Terrains Editor
        • Color Editor
        • Flags Editor
        • Material Editor
        • Grass Editor
        • Foliage Editor
      • Water Editor
      • Specifics of Map Editing
        • Creating destroyed vehicle entities for map entourage
        • Creating terrain folds
          • Creating Ground Surface relief
          • Rock and cliff entities
        • Stone entities
        • Entity for water sound effects
        • Building entities
      • Creating a minimap
    • Mission Editor
      • Mission Properties Editor
    • FX Editor
    • Environment Editor
      • Basic knowledge about HDR
      • Creating environment preset
      • Setting Environment preset parameters
    • Debug Tools
      • Console
      • Debug Processes Window
      • Render Layer List Window
    • Simulation Mode
  • Textures and Materials
    • Physically Based Rendering
      • Texture compression formats in GEM RTS
      • PBR parameters
      • Texture Conversion in Gem RTS
      • Texture conversion to PBR materials using Nvidia Texture Exporter
  • Modeling
    • 3ds Max Plugin
    • Vehicle Model Setup Pipeline
      • Bone hierarchy in vehicle models
        • Body
        • Turret
        • Engine
        • Gun
        • Secondary bones
        • Transmission
          • Сhassis mechanisms
  • Localization
    • Variable strings in localization
    • Adding a new localization language
  • Game settings
    • Movement on slopes
    • Configuration of movement types for human units
    • Configuring entity interaction with wind
    • Sensor
    • User control sound
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  • General Information about the Scene Editor
  • Explorer
  • Interface elements
  • Functionality
  • Context Menu
  • Layers
  • Context Menu
  1. Editor
  2. Map Editor

Scene Editor

Last updated 9 months ago

General Information about the Scene Editor

The Scene Editor is part of the Map Editor and provides tools for structuring and managing entities placed on the map. This accelerates access to entities and simplifies the map editing process. The Scene Editor is located under the scene[1] tab in the side menu of the Map Editor. The editor window contains two tabs:

  • Explorer

  • Layers

Explorer

Explorer is designed to display all entities in the scene in a hierarchical tree structure. The tree reflects the structure of entities according to the folder location of the entity in the game resources relative to the ...\scene\entity folders.

Interface elements

  • [1] Folder tree of entities placed on the map

  • [2] Properties window for the selected entity instance, Properties for 'actor'

  • [3] Hints window for the selected parameter from the Properties window

Functionality

  • Selecting an entity instance on the map Navigating through the tree automatically highlights the corresponding entity instance in the scene.

  • Finding an entity instance on the map Double-clicking the name of an entity instance in the list centers the camera on it in the map.

  • Finding an entity instance in the tree list Selecting an entity on the map highlights it in the Explorer tree. If multiple entities are selected on the map, only the first one will be highlighted in the tree.

  • Quick access to entity instance properties The properties of the selected entity are displayed in the Properties window.

  • Synchronization

    • Deleting an entity instance from the map also removes it from the Explorer list.

    • Adding an entity instance via the Entity or Foliage tools adds it to the Explorer list.

Context Menu

Right-clicking on a folder in the tree opens a context menu with options for managing entity states:

Visible

Toggles the visibility of entities based on their current state.

Lock

Locks or unlocks entities for selection.

The context menu is available for individual items in the list as well as for entire folders or branches of folders.

Switching the Visible and Lock states on folders with a large number of entities may take some time to process.

Layers

The Layers tool is designed to organize map entities into thematic layers, allowing control over their visibility and editability.

Context Menu

To work with layers, use the context menu, which is accessed by right-clicking on an empty space in the Layers tab window or on the name of the desired layer.

Menu Item
Action
Description

Create Empty Layer

Create an empty layer

Available when the context menu is accessed on an empty space in the Layers tab or on any layer.

Add Selected Entities to New Layer

Add selected entities to a new layer

Available when the context menu is accessed on an empty space in the Layers tab or on any layer. Before this, select the desired entity instances on the map or using Explorer.

Add Selected Entities to Selected Layer

Add selected entities to the selected layer

Select the desired entity instances on the map or using Explorer, then open the context menu on the desired layer.

Delete Layer

Delete the selected layer

Open the context menu on the layer you want to delete.

Rename

Rename the selected layer

Open the context menu on the layer you want to rename.

Invisible/Visible

Hide or show the layer

Open the context menu on the desired layer.

Lock/Unlock

Lock or unlock the layer's entities for selection on the map

Open the context menu on the desired layer.

Remove Selected Entities from Layer

Remove the selected entity from the current layer

Open the context menu on the name of the Entity instance that you want to remove from the layer.

Cover

For a visible entity, the context menu will offer the option to make it Invisible

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For an invisible entity, the context menu will offer the option to make it Visible

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For an unlocked entity, the context menu will offer the option to Lock it for selection

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For a locked entity, the context menu will offer the option to Unlock it for selection

Context Menu Options in the Layers Tab