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  • Gem RTS v1 Documentation
  • Foundational Knowledge
    • Game local files and Player Profile locations
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      • Package file structure
    • Basic knowledge about configuration files
      • Include instruction
      • Define instruction
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  • Mod Development
    • Creating mod
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    • Creating Settings templates
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    • Camera control in the Editor
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    • Map Editor
      • Creating a new map
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      • Landscape Editor
        • Heights Editor
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        • Terrains Editor
        • Color Editor
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        • Grass Editor
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      • Specifics of Map Editing
        • Creating destroyed vehicle entities for map entourage
        • Creating terrain folds
          • Creating Ground Surface relief
          • Rock and cliff entities
        • Stone entities
        • Entity for water sound effects
        • Building entities
      • Creating a minimap
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      • Mission Properties Editor
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      • Basic knowledge about HDR
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    • Physically Based Rendering
      • Texture compression formats in GEM RTS
      • PBR parameters
      • Texture Conversion in Gem RTS
      • Texture conversion to PBR materials using Nvidia Texture Exporter
  • Modeling
    • 3ds Max Plugin
    • Vehicle Model Setup Pipeline
      • Bone hierarchy in vehicle models
        • Body
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        • Transmission
          • Сhassis mechanisms
  • Localization
    • Variable strings in localization
    • Adding a new localization language
  • Game settings
    • Movement on slopes
    • Configuration of movement types for human units
    • Configuring entity interaction with wind
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Specifics of Map Editing

Last updated 11 months ago

Regardless of your experience level, here you will find useful tips to master all aspects of working with the Gem RTS Map Editor.

The materials in this section provide the necessary knowledge to implement specific technical ideas. The guides cover basic operations for creating and editing maps as well as advanced techniques for optimization and customization.

Methods for creating rocks, slopes and cliffs for various gameplay purposes.

Step-by-step instructions for placing destroyed/damaged vehicle entities as map entourage elements

Guide to Working with Stone Entities for Creating Rocky Landscapes

Guide to Adding Sound Effects to Water Bodies

Guide to working with construction entities

Creating terrain folds
Creating destroyed vehicle entities for map entourage
Stone entities
Entity for water sound effects
Building entities