Documentation
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  • Gem RTS v1 Documentation
  • Foundational Knowledge
    • Game local files and Player Profile locations
    • Game resource architecture
      • Packages
      • Package file structure
    • Basic knowledge about configuration files
      • Include instruction
      • Define instruction
      • Mod instruction
  • Mod Development
    • Creating mod
    • Advanced package configuration
    • Creating Settings templates
  • Editor
    • Camera control in the Editor
    • Useful Editor shortcuts and Console commands
    • Map Editor
      • Creating a new map
      • Scene Editor
      • Entity Editor
      • Landscape Editor
        • Heights Editor
        • Polygons Editor
        • Terrains Editor
        • Color Editor
        • Flags Editor
        • Material Editor
        • Grass Editor
        • Foliage Editor
      • Water Editor
      • Specifics of Map Editing
        • Creating destroyed vehicle entities for map entourage
        • Creating terrain folds
          • Creating Ground Surface relief
          • Rock and cliff entities
        • Stone entities
        • Entity for water sound effects
        • Building entities
      • Creating a minimap
    • Mission Editor
      • Mission Properties Editor
    • FX Editor
    • Environment Editor
      • Basic knowledge about HDR
      • Creating environment preset
      • Setting Environment preset parameters
    • Debug Tools
      • Console
      • Debug Processes Window
      • Render Layer List Window
    • Simulation Mode
  • Textures and Materials
    • Physically Based Rendering
      • Texture compression formats in GEM RTS
      • PBR parameters
      • Texture Conversion in Gem RTS
      • Texture conversion to PBR materials using Nvidia Texture Exporter
  • Modeling
    • 3ds Max Plugin
    • Vehicle Model Setup Pipeline
      • Bone hierarchy in vehicle models
        • Body
        • Turret
        • Engine
        • Gun
        • Secondary bones
        • Transmission
          • Сhassis mechanisms
  • Localization
    • Variable strings in localization
    • Adding a new localization language
  • Game settings
    • Movement on slopes
    • Configuration of movement types for human units
    • Configuring entity interaction with wind
    • Sensor
    • User control sound
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On this page
  • Mission Editor window elements
  • Main menu
  • Side menu
  • Simulation mode button
  1. Editor

Mission Editor

Last updated 1 year ago

The Mission Editor is a set of tools for creating scripted events and multiplayer battles on maps.

You can open the Mission Editor by pressing the F3 key.

Mission Editor window elements

The window of Mission Editor contains several elements:

№
Element
Description

1

Mission: <name> button

Button to call up the main menu of the Mission Editor with the main functions.

2

Side menu

Tabs for groups of Mission editor tools.

3

Workspace

The central working area where the selected tools are used. This is where most of the mission setup takes place.

4

Start button

Initiates and terminates the mission preview mode, essential for testing the elements and dynamics crafted within the mission.

5

Scene

The map's workspace where mission actors, interactive objects, and other functional elements are placed and arranged.

6

Active actor indicator

Highlights the group of actors under the player’s control during the Simulation Mode

Main menu

The Main menu window (Mission Editor Menu) can be accessed in two ways:

  • By clicking on the Mission: <name> button at the top of the map editor's workspace.

  • By pressing the Esc key on the keyboard.

The main menu is presented as a list of the main functions of the Mission Editor.

Function
Description
Key Combination

Save

Saves changes to the current mission.

Ctrl+S

Save as

Allows saving the current mission under a different name

Reload

Reloads the current mission without saving changes

Load

Opens a previously saved mission from a list

Unload

Unloads the current mission, leaving a blank map scene

Exit

Closes the Editor

Alt+X

Side menu

The side menu contains the set of main tools for creating and configuring a mission. The side menu is presented as a set of tabs located on the left side of the Workspace. The active tab is highlighted.

Tool
Tab Name
Description

Mission preview editor

view [1]

A set of tools for configuring game speed, camera parameters, and mission properties in Simulation Mode.

Entity editor

entity [2]

Tool for placing mission entities (units and interactive objects) on the map.

Squad editor

squad [3]

Not used in Gem RTS.

Waypoint editor

waypoint [4]

Tool for creating waypoints for unit paths and event start points for missions.

Zone editor

zone [5]

Tool for creating and configuring the properties of game zones.

Trigger editor

trigger [6]

Editor for creating and writing mission scripts.

Camera editor

camera [7]

Editor for creating static cameras and camera flight paths for in-game cutscenes and cinematics.

Cover editor

cover [8]

Tool for configuring cover properties and writing mission scripts for units in cover.

Clip editor

clip [9]

Tool for configuring visual, physical map boundaries and fog boundaries of the map.

Simulation mode button

After starting the simulation mode, the Start button will be replaced by the Finish button to exit the Simulation Mode.

Exiting Simulation Mode initiates a map and mission reload process. Any changes has been made during the Simulation will be lost.

You can display hidden mission elements using the

The Start button allows you to launch a safe to test the mission.

Mission Properties Editor.
Simulation Mode
Appearance of the Mission Editor's Window and Side menu