Body
The body bone configuration
body bone configurationThe body bone serves as the primary visible part of the model that corresponds to the Hull component.
The body bone is linked to the basis bone.

body bone linked to the basis boneProperties of the body bone:
poly
Makes the hull of the vehicle visible.
ID=body
Unique identifier for the "Hull" component.
Animation
Specifies animation name and parameters, separated by commas:
break: hull destruction animation (if applicable)repair: hull repair animation for the X-model (if applicable).

body boneElements linked to the body bone
body bonePrimary component bones:
turret;engine;cabin: vehicle cabin;transmission elements.
Secondary bones:
detail: additional visual elements of the hull;сover;shield: additional armor parts;enumerator: vehicle identifier (if applicable).
Volumes:
body_vol: volumes for armor and collision calculations;ram_vol: volume for ramming calculations;and other types of volumes in the presence of corresponding model components.
Helper bones:
visor2: vision bone aligned with the movement vector;emit: passenger and crew entry points into the vehicle;seat: passenger seating points on the armor;mgun: machine gun bones;effectors for headlights and brake lights.
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