Body

The body bone configuration

The body bone serves as the primary visible part of the model that corresponds to the Hull component. The body bone is linked to the basis bone.

The body bone linked to the basis bone

Properties of the body bone:

poly

Makes the hull of the vehicle visible.

ID=body

Unique identifier for the "Hull" component.

Animation

Specifies animation name and parameters, separated by commas:

  • break: hull destruction animation (if applicable)

  • repair: hull repair animation for the X-model (if applicable).

Properties window of the body bone
Properties window of the body bone

Elements linked to the body bone

  • Primary component bones:

    • turret;

    • engine;

    • cabin: vehicle cabin;

    • transmission elements.

  • Secondary bones:

    • detail: additional visual elements of the hull;

    • сover;

    • shield: additional armor parts;

    • enumerator: vehicle identifier (if applicable).

  • Volumes:

    • body_vol: volumes for armor and collision calculations;

    • ram_vol: volume for ramming calculations;

    • and other types of volumes in the presence of corresponding model components.

  • Helper bones:

    • visor2: vision bone aligned with the movement vector;

    • emit: passenger and crew entry points into the vehicle;

    • seat: passenger seating points on the armor;

    • mgun: machine gun bones;

    • effectors for headlights and brake lights.

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