Grenade throw type selection
The logic for selecting the grenade throw type is stored in \properties\animation_selector\human_grenade_throw_type.inc
The grenade throw type is determined before the throw via the grenade_throw_type request and does not change until the next throw.
The selection logic uses the following checks:
cover_type— the type of cover from which the throw is madethrowing_range— throwing distanceitem_in_hand— check of the item held by the unit
Available grenade throw types in Men of War II (custom types can be added)
forward— overarm throw, vertical arm movementside— sidearm throw, horizontal arm movementforce— forceful throwmega— maximum force throw
The grenade throw type is not the same as selecting the grenade throw animations.
The throw type can be checked in Animation Selector files using the human_throw_type parameter in an ifblock.
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