Engine
The engine
bone corresponds to the Engine component. It can be either invisible or contain a visible mesh.
It has a volume, engine_vol
, which is hidden inside the volumes of the body_vol
group.
Properties of the engine
bone
poly
Makes the component visible.
id=engine
Identifier of the Engine component.
Animation
Specifies the animation name (if available).
Checklist of possible elements linked to the engine
bone
engine
bone
Depending on the model, the following elements may be linked to the engine
bone
Engine_LOD branches
Secondary bones
cover
: hatch bones, if specified by the model's designdetail
: additional details, if specified by the model's design
Helper bones:
FXsmoke
: exhaust smoke effecFXfire
: engine fire effectfxstop1
: brake lightsseat
: bones for passengers
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