Engine
The engine bone corresponds to the Engine component. It can be either invisible or contain a visible mesh.
It has a volume, engine_vol, which is hidden inside the volumes of the body_vol group.
Properties of the engine bone
poly
Makes the component visible.
id=engine
Identifier of the Engine component.
Animation
Specifies the animation name (if available).
Checklist of possible elements linked to the engine bone
engine bone
Depending on the model, the following elements may be linked to the engine bone
- Engine_LOD branches 
- Secondary bones - cover: hatch bones, if specified by the model's design
- detail: additional details, if specified by the model's design
 
- Helper bones: - FXsmoke: exhaust smoke effec
- FXfire: engine fire effect
- fxstop1: brake lights
- seat: bones for passengers
 
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