Engine
Last updated
Last updated
The engine
bone corresponds to the Engine component. It can be either invisible or contain a visible mesh.
It has a volume, engine_vol
, which is hidden inside the volumes of the body_vol
group.
Properties of the engine
bone
poly
Makes the component visible.
id=engine
Identifier of the Engine component.
Animation
Specifies the animation name (if available).
engine
boneDepending on the model, the following elements may be linked to the engine
bone
Engine_LOD branches
Secondary bones
cover
: hatch bones, if specified by the model's design
detail
: additional details, if specified by the model's design
Helper bones:
FXsmoke
: exhaust smoke effec
FXfire
: engine fire effect
fxstop1
: brake lights
seat
: bones for passengers