Entity for water sound effects
Guide to adding sound effects to water bodies
Last updated
Guide to adding sound effects to water bodies
Last updated
The area entity from the service/sound/
folder allows you to sound water pools: rivers, lakes, and seas.
Its difference from a regular speaker object is that all circular subzones created by this entity are combined into one and sounded as a whole.
In the properties of the area entity, in the environment_sound block, you need to configure the sound parameters.
tags
Preset corresponding to the type of water body.
Water bodies with a Flow curve correspond to the river
preset for a river with a regular flow and river_fast
for a river with a fast flow.
For lakes and seas, use the lake
and sea
presets, respectively.
curve
For water bodies with a Flow curve, the name of the water body is entered in the curve
field. For water bodies without flow, the curve
field should be left empty.
radius
The radius of the circle within which the water body is located.
When working with the area entity, it is convenient to use the sound zone visualization mode. You can enable or disable the sound zone visualization mode using the console command:
snd_showEnvironmentSound 1
— enable;
snd_showEnvironmentSound 0
— disable.
Place the area entity
Switch to the Entity
tab and place the area entity on the map approximately in the geometric center of the Flow curve of the river pool.
Configure sound parameters In the properties of the area entity, configure the sound parameters in the environment_sound block.
In the tags
field, select the river
or river_fast
preset
Enter the name of the river pool in the curve
field
Set the radius
so that the entire river pool fits within the yellow circle
Adjust the placement of the area entity The area entity must be positioned so that the entire river pool is within its radius. Based on the Flow curve, subzones of sound will be added within the yellow circle, displayed as green circles. Along with the green subzones, the sound of the flow will appear.
Place the area entity Several area entities must be placed to cover the area of the sea or lake pool.
Configure sound parameters In the properties of the area entities, configure the sound parameters in the environment_sound block.
Select the lake
or sea
preset in the tags
field
Leave the curve
field empty
Adjust the radius to cover the entire lake or sea pool with sound zones
When sounding water bodies without Flow, use as few area entities as possible, but set large radius values