Entity for water sound effects
Guide to adding sound effects to water bodies
Entity for sounding Pools
The area entity from the service/sound/
folder allows you to sound water pools: rivers, lakes, and seas.
Its difference from a regular speaker object is that all circular subzones created by this entity are combined into one and sounded as a whole.
Sound parameter settings
In the properties of the area entity, in the environment_sound block, you need to configure the sound parameters.
Parameter | Description |
---|---|
tags | Preset corresponding to the type of water body.
Water bodies with a Flow curve correspond to the |
curve | For water bodies with a Flow curve, the name of the water body is entered in the |
radius | The radius of the circle within which the water body is located. |
Sound zone visualization mode
When working with the area entity, it is convenient to use the sound zone visualization mode. You can enable or disable the sound zone visualization mode using the console command:
snd_showEnvironmentSound 1
— enable;snd_showEnvironmentSound 0
— disable.
Sound Setup for Different Pool Types
River flow sounding
Place the area entity Switch to the
Entity
tab and place the area entity on the map approximately in the geometric center of the Flow curve of the river pool.
Configure sound parameters In the properties of the area entity, configure the sound parameters in the environment_sound block.
In the
tags
field, select theriver
orriver_fast
presetEnter the name of the river pool in the
curve
fieldSet the
radius
so that the entire river pool fits within the yellow circle
Adjust the placement of the area entity The area entity must be positioned so that the entire river pool is within its radius. Based on the Flow curve, subzones of sound will be added within the yellow circle, displayed as green circles. Along with the green subzones, the sound of the flow will appear.
Sea or Lake Sounding
Place the area entity Several area entities must be placed to cover the area of the sea or lake pool.
Configure sound parameters In the properties of the area entities, configure the sound parameters in the environment_sound block.
Select the
lake
orsea
preset in thetags
fieldLeave the
curve
field emptyAdjust the radius to cover the entire lake or sea pool with sound zones
When sounding water bodies without Flow, use as few area entities as possible, but set large radius values
Last updated