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  • Gem RTS v1 Documentation
  • Foundational Knowledge
    • Game local files and Player Profile locations
    • Game resource architecture
      • Packages
      • Package file structure
    • Basic knowledge about configuration files
      • Include instruction
      • Define instruction
      • Mod instruction
  • Mod Development
    • Creating mod
    • Advanced package configuration
    • Creating Settings templates
  • Editor
    • Camera control in the Editor
    • Useful Editor shortcuts and Console commands
    • Map Editor
      • Creating a new map
      • Scene Editor
      • Entity Editor
      • Landscape Editor
        • Heights Editor
        • Polygons Editor
        • Terrains Editor
        • Color Editor
        • Flags Editor
        • Material Editor
        • Grass Editor
        • Foliage Editor
      • Water Editor
      • Specifics of Map Editing
        • Creating destroyed vehicle entities for map entourage
        • Creating terrain folds
          • Creating Ground Surface relief
          • Rock and cliff entities
        • Stone entities
        • Entity for water sound effects
        • Building entities
      • Creating a minimap
    • Mission Editor
      • Mission Properties Editor
    • FX Editor
    • Environment Editor
      • Basic knowledge about HDR
      • Creating environment preset
      • Setting Environment preset parameters
    • Debug Tools
      • Console
      • Debug Processes Window
      • Render Layer List Window
    • Simulation Mode
  • Textures and Materials
    • Physically Based Rendering
      • Texture compression formats in GEM RTS
      • PBR parameters
      • Texture Conversion in Gem RTS
      • Texture conversion to PBR materials using Nvidia Texture Exporter
  • Modeling
    • 3ds Max Plugin
    • Vehicle Model Setup Pipeline
      • Bone hierarchy in vehicle models
        • Body
        • Turret
        • Engine
        • Gun
        • Secondary bones
        • Transmission
          • Сhassis mechanisms
  • Localization
    • Variable strings in localization
    • Adding a new localization language
  • Game settings
    • Movement on slopes
    • Configuration of movement types for human units
    • Configuring entity interaction with wind
    • Sensor
    • User control sound
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  • Functionalities and features
  • Usability
  1. Editor

Environment Editor

Last updated 1 year ago

The Environment Editor in Gem RTS is an advanced tool designed for the precise configuration and modification of environmental settings within a game. This editor empowers developers to sculpt the atmosphere uniquely for each mission, enhancing the immersive experience.

Functionalities and features

  • Customize lighting settings to simulate different times of the day, enhancing realism and mood

  • Adjust the visual parameters for sky and clouds to reflect specific weather conditions or time-of-day effects

  • Configure wind effects to influence environment dynamics and particle movements

  • Manipulate weather conditions to impact gameplay dynamics and visual aesthetics

  • Integrate and control environmental sounds to match the visual settings, adding depth to the scene

  • Apply and adjust global visual effects that affect the entire scene, providing a cohesive visual experience

  • Utilize comprehensive settings for scene post-processing, including SSAO, Eye Adaptation, Tone Mapping, Glare, Blue Shift, and Depth of Field, as well as video effects that enhance the final visual output

Usability

  • Access a library of pre-configured lighting presets suitable for various scenarios.

  • Modify existing presets or use integrated tools to create new presets tailored to specific needs.

Learn more about Environment Editor

Cover

Introduction to lighting concepts in Gem RTS

Basic knowledge about HDR
Cover

Step-by-step guide to developing custom environment presets

Creating environment preset
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Detailed instructions for fine-tuning environment presets

Setting Environment preset parameters