The logic for selecting walking and running animations for the human actor is stored in \properties\animation_selector\human_walk_selector.set
The system operates on the same principle as a standard Animation Selector.
It processes requests whose names correspond to the movement mode names: slow , normal, fast, walk, bow, assault, spot, sneak.
Movement Animation Selector configuration
For each request, the corresponding animations are selected using if-block conditionals and defined in the {walk} block.
Animation selection can also be performed using the FSM counter walk.
Animations may be defined either as a single full‑body animation (anm_single) or as a set of two animations: anm_up — torso (head and arms); anm_down — pelvis and legs.