Human movement animation selection
The logic for selecting walking and running animations for the human actor is stored in \properties\animation_selector\human_walk_selector.set
The system operates on the same principle as a standard Animation Selector.
It processes requests whose names correspond to the movement mode names: slow , normal, fast, walk, bow, assault, spot, sneak.
Movement Animation Selector configuration
For each request, the corresponding animations are selected using if-block conditionals and defined in the {walk} block.
Animation selection can also be performed using the FSM counter walk.
Animations may be defined either as a single full‑body animation (anm_single) or as a set of two animations: anm_up — torso (head and arms); anm_down — pelvis and legs.
Movement Animation Selector template
{request_name_movement_mode {if <condition> {walk wind [single "<anm_single>" | "<anm_up>" "<anm_down>"]} } [...] } [...]
The wind parameter is optional and specifies that the animation should be rewound.
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