Foundational Knowledge
This section outlines the fundamentals of working with resources in games powered by the Gem RTS engine. The presented materials explain the basic principles of resource architecture and form a foundation for further study of development and modding systems.

Locations of local game files and player profile across different operating systems. Includes paths to user settings, saves, and logs.

Overview of the game resource architecture: package structure, resource categories (global and scene), and rules for loading and usage in different modes.

Basic information about configuration files of game components: syntax, structure, parameter types, and usage rules.
Last updated