The body bone
Last updated
Last updated
body
bone configurationThe body
bone serves as the primary visible part of the model that corresponds to the Hull component.
The body
bone is linked to the basis
bone.
Properties of the body
bone:
poly
Makes the hull of the vehicle visible.
ID=body
Unique identifier for the "Hull" component.
Animation
Specifies animation name and parameters, separated by commas:
break
: hull destruction animation (if applicable)
repair
: hull repair animation for the X-model (if applicable).
body
bonePrimary component bones:
turret
: Turret;
engine
: Engine;
cabin
: Vehicle cabin;
transmission elements.
Secondary bones:
detail
: Additional visual elements of the hull;
сover
;
shield
: Additional armor part;
enumerator
: Vehicle identifier (if applicable).
Volumes:
body_vol
: Volumes for armor and collision calculations.
ram_vol
: Volume for ramming calculations.
Helper bones:
visor2
: Vision bone aligned with the movement vector;
emit
: Crew entry points into the vehicle;
seat
: Crew seating points on the armor;
mgun
: Machine gun bones;
Effectors for headlights and brake lights.