# Textures and Materials

- [Physically Based Rendering](/documentation/textures-and-materials/physically-based-rendering.md)
- [Texture compression formats in GEM RTS](/documentation/textures-and-materials/physically-based-rendering/texture-compression-formats-in-gem-rts.md)
- [PBR parameters](/documentation/textures-and-materials/physically-based-rendering/pbr-parameters.md)
- [Texture Conversion in Gem RTS](/documentation/textures-and-materials/physically-based-rendering/texture-conversion-in-gem-rts.md)
- [Texture conversion to PBR materials using Nvidia Texture Exporter](/documentation/textures-and-materials/physically-based-rendering/texture-conversion-to-pbr-materials-using-nvidia-texture-exporter.md)
